Camouflage Rule: 1. All Camouflage (pants, blouse, undershirt, headwear) must match. A. Pants and Blouse must be the same pattern. No More Mix-n-Match.
B. Undershirts and Headwear must be in agreement with your Force Color (Alpha = Green, Bravo = Tan). Do not wear a Tan undershirt
under your Alpha Blouse!
C. Headwear Defined: Ball Caps, Shooters Caps, Watch Caps, Patrol Caps, Head Wraps, Doo-rags, Helmets, et al.
D. See SCAA Camouflage Examples:
http://www.scairsoft.com/forums/index.php?topic=21224.msg136087#msg136087 for sample accepted
patterns.
2. Black and other camouflage with a predominately Black pattern will be used as a Force Balancer. A. If Contractor "Camo" is present, Black will be assigned to the same team.
3. Contractor "Camo" Defined: Black in addition to another color/camouflage pattern. This will be used as a Force Balancer. A. All players opting to wear Contractor "Camo" must bring two sets of bottoms (pants) to games (one for Alpha, one for Bravo).
B. If the Force you are dressed for is too powerful, you will be asked to change. This is why the extra bottoms are required.
C. If Contractor "Camo" is present, all Black based camouflage will be assigned to the same team.
Gear Rule: 1. Gear/Kit worn over Camouflage does not need to match Camouflage or Force Color. A. Gear/Kit Defined: Vests, Plate Carriers, Load Bearing Belts, Drop Legs, Knee/Elbow Pads, Bandoleers, Holsters, Boots, Gloves, Face
Protection (Balaclava, Shemaugh, etc), Eye Protection, Ear Protection.
2. Yearly Large Production Regional or National OPs may require gear/kit to match primary camouflage Force Color (Alpha = Green, Bravo = Tan). Past Yearly/Regional Ops: Operation Red Thunder, Kudzu, Kudzu II